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OUR STORY

IT ALL STARTED WITH A CAMERA CALLED RED AND A GUY NAMED TED

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HOW IT STARTED

Ted Schilowitz [co-inventor of the Red Camera] is interviewed by Tonaci Tran who both meet for the first time at NAB 2010. Red raised the bar for high fidelity digital cinema by being the industry's first digital cinema camera capable of recording 5K S35 in a small form factor. Tonaci was one of the first owners of the Red Camera.

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Ted Schilowitz visits Tonaci in Vietnam to promote the Red camera and to experience digital film production in Asia. During this period, Tonaci's 4K digital production company provided services for 90% of Vietnam's feature film projects (20+ films).  

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4K 3D DIGITAL STEREOSCOPIC CAPTURE

Ted visiting camera prep day at Element Technica for the world's first independent feature film, Banshee Chapter (Executive Producer Zachary Quinto ‘Star Trek’), shot with Red stereoscopic 3d and workflow support from Tonaci Digital.  

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3D SNOOP DOGG

Tonaci's digital production company is hired by Nvidia for a 3D stereoscopic music video for Tekken feat. Snoop Dogg.

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TED BECOMES A FUTURIST

Ted Schilowitz takes new position as the "Futurist" at 20th Century Fox to oversee digital and immersive strategy. 

THE NEXT FRONTIER OF VIRTUAL REALITY

A small virtual reality startup company (at the time) called Oculus in Irvine, CA catches Ted's attention. 

Through Ted's contacts, Tonaci experiences 360° video on a prototype Oculus Virtual Reality headset for the first time at a secret private suite at CES. A few months later, Facebook acquires Oculus for over 2 billion dollars. 

Tonaci and Ted transition efforts from single stereoscopic 3d to full 360° video capture. Work began on 360° video systems and stitching workflows for high fidelity 360 video. Tonaci worked on a number of VR experiences for BMW Mini, Metallica and Google 360°.

MOVING BEYOND 360° VIDEO -> VOLUMETRIC VIDEO

360° video allows the viewer to look in any direction but does not allow the viewer to walk around inside of the video. Due to limitations of 360° video, development began on a brand new "volumetric video" software stack to enable next gen video with six-degrees-of-freedom.

 

On a mission to make the "holodeck" a reality, HypeVR/3nfinite was formed to develop volumetric video that will forever change how life is captured, how we communicate and how we will experience events.

360° VOLUMETRIC VIDEO BREAKTHROUGH

First working 360° volumetric video with six-degrees-of-freedom demonstrated. 

Industry first cloud rendered volumetric video for mobile streamed into Google's Project Tango. 

 

Streaming volumetric video patent filed.

Live action volumetric video compression/decompression patent filed.

Geometry sequence encoder and decoder filed.

WORLD'S FIRST WALK AROUND VOLUMETRIC VIDEO DEBUT

HypeVR + Intel showcase the world's first ever demonstration of 360° volumetric video

INWARD HUMAN VOLUMETRIC CAPTURE BREAKTHROUGH

Having created the first solutions for outward 360° volumetric capture, HypeVR's propriety compression was utilized to also enable high fidelity inward volumetric human capture developed using off the shelf red cameras.

Offline Intel RealSense human capture development for lower cost volumetric solutions.

 

Cloud rendered volumetric streaming patent filed.

Fully automated alpha matting for virtual reality systems patent filed.

MOBILE VOLUMETRIC VIDEO BREAKTHROUGH

Native mobile volumetric video playback is now possible through our compression codec. What originally required high end full size desktop GPUs can now run on mobile chipsets.
 

HypeVR + Intel + Comcast co-authored White Paper: Enabling High Quality Volumetric VOD Streaming Over Broadband and 5G 

 

Optimized volumetric video playback patent filed. 

INDUSTRY LEADING LIVE STREAM VOLUMETRIC DEVELOPMENT

Next gen technology showcases and partner project announcements to be revealed in the coming months.

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